Precon Upgrade Guide – Explorers of the Deep EDHREC

(Hakbal of the Surging Soul | Art by Tyler Walpole | Titan of Littjara | Art by Aldo Dominguez | Roaming Throne | Art By Anastasia Balakchina)

Hey friends. Beth, Queen of Cardboard here with the Upgrade Guide for the Lost Caverns of Ixalan preconstructed deck, Explorers of the Deep. Out of the box, this deck is incredibly synergistic and powerful, and is among my favorite decks released in 2023.

As with my other Precon Guides, I’m upgrading this deck in a way that is in line with what the commander is trying to do: make a wide Merfolk board state and Explore for value in +1/+1 counters and lands. With decks that are already synergistic, it can be extremely difficult to make additions, and even more difficult to cut cards from the deck.

But upgrade we must, so for this deck I made 17 changes. Let’s get into it!

Splish, Splash, Bash

The commander for this deck, Hakbal of the Surging Soul, helps your board state get thicker and your deck get thinner, by giving every Merfolk on the board the ability to Explore at the beginning of combat. You don’t need to attack with Hakbal, but when you do you’ll be able to put a land from your hand onto the battlefield. If you don’t want to or can’t, you’ll draw a card instead. This being a “may” ability is kind of cracked because in Simic, you’re going to have plenty of access to ramp – and Merfolk are not that expensive. You’ll probably know what’s on the top of your library, thanks to Explore, so you can make the decision in the moment if you need card draw or land drops more.

One of the cards that I thought necessary to support this, and any typal deck, is Roaming Throne. This doubles the triggers of your chosen creature type (Merfolk), allowing you to Explore not once, but twice each combat, in addition to any other triggered abilities they have. There are 19 Merfolk with triggered abilities in the deck, so having them trigger twice is double the fun. In addition to the Throne I included typal all-stars Herald’s Horn and Vanquisher’s Banner.

Deeproot Waters was already in the deck, but I wanted to get as much value as possible, so I also included Deeproot Pilgrimage; having both allows you to create a 1/1 hexproof Merfolk both when you cast Merfolk spells and when you tap your Merfolk. Don’t worry about tapping your entire board state as needed, Merrow Commerce untaps each Merfolk at the end of your turn. Also joining the Merfolk team are Deepfathom Echo, Forerunner of the Heralds, Jadelight Ranger, and Thada Adel, Acquisitor. Finally, rounding out the creatures is Titan of Littjara, an Illusion that becomes a Merfolk upon entering the battlefield.

This deck is all about filling your hand with answers, so to further enable that purpose I added Rhystic Study for card draw, and Counterspell, Swan Song, and Raise the Palisade for answers. Additionally, I felt that Growing Rites of Itlimoc, Court of Garenbrig, and Burgeoning had a purpose in this deck. If these cards are too expensive or powerful for your playgroup, I totally get it. Some other options could be Elven Chorus, Hadana’s Climb, and Path of Discovery.

Check out the adds I made to this deck below:

Buy this decklist from Card Kingdom
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View this decklist on Archidekt

Drowned in the Deep

Cuts are extremely hard, especially in a deck that’s already incredibly synergistic with 36 lands. For me, the hardest cut was Simic Ascendancy, as I love alternate win conditions. However, I felt that by the time you had 20 growth counters, you’d already be in a good position to win the game.

Ripples of Potential is a card that I don’t see potential in for this deck. Proliferate was part of the package in the original deck that I wasn’t a fan of. You can Proliferate once or you can Explore multiple times; the deck didn’t have room for both. And with this deck, you’re building a board state so fast, you’ll be fine overcoming a board wipe or two. So this attempt at a blue Teferi’s Protection just wasn’t my jam.

I also removed 14 creatures from the deck because they didn’t feel impactful enough compared to what I wanted to add. Thassa, God of the Sea is good, but she’s not a Merfolk, and there are other ways that my creatures can swing in for damage. One choice I would possibly reconsider when it comes to Proliferating is Evolution Sage. I removed it because it’s not a Merfolk and I wasn’t sure I would get as many land drops as I would double triggers with Roaming Throne. But if you’re dropping enough land, you could be Proliferating four or five times a turn, and that’s valuable.

For all the cards I removed check the list below:

Buy this decklist from Card Kingdom
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Making Waves

Making a cut of 14 creatures in a typal deck may seem excessive until you take a look at the deck in its final form: 30 creatures, 10 instants, 6 sorceries, 11 enchantments, and 7 artifacts. Cut out the less impactful Merfolk and the deck runs a lot smoother, enabling you to drop those lands you’ve Explored onto the battlefield sooner with Burgeoning, doubling your triggered abilities withRoaming Throne, and reacting to your opponents with Counterspell, Swan Song, and Raise the Palisade.

For the entire decklist, check it out below:

Explorers of the Deep Precon Upgrade Guide

View on Archidekt

Commander (1)

1 Hakbal of the Surging Soul

Instants (10)

1 Aetherize1 Beast Within1 Commit // Memory1 Counterspell1 Growth Spiral1 Inspiring Call1 Quandrix Command1 Rapid Hybridization1 Ruinous Intrusion1 Swan Song

Artifacts (7)

1 Arcane Signet1 Commander’s Sphere1 Herald’s Horn1 Simic Signet1 Sol Ring1 Swiftfoot Boots1 Vanquisher’s Banner

Enchantments (11)

1 Branching Evolution1 Burgeoning1 Court of Garenbrig1 Deeproot Pilgrimage1 Deeproot Waters1 Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun1 Hardened Scales1 Kindred Discovery1 Merrow Commerce1 Reflections of Littjara1 Rhystic Study

Creatures (29)

1 Cold-Eyed Selkie1 Deepfathom Echo1 Deeproot Historian1 Emperor Mihail II1 Forerunner of the Heralds1 Herald of Secret Streams1 Jadelight Ranger1 Kopala, Warden of Waves1 Kumena, Tyrant of Orazca1 Master of the Pearl Trident1 Merfolk Cave-Diver1 Merfolk Mistbinder1 Merrow Reejerey1 Mist Dancer1 Nicanzil, Current Conductor1 Prime Speaker Zegana1 Realmwalker1 Roaming Throne1 Seafloor Oracle1 Singer of Swift Rivers1 Stonybrook Banneret1 Svyelun of Sea and Sky1 Tatyova, Benthic Druid1 Thada Adel, Acquisitor1 Tishana, Voice of Thunder1 Titan of Littjara1 Topography Tracker1 Xolatoyac, the Smiling Flood1 Zegana, Utopian Speaker

Sorceries (6)

1 Curse of the Swine1 Explore1 Kodama’s Reach1 Raise the Palisade1 Ravenform1 Wave Goodbye

Lands (36)

1 Alchemist’s Refuge1 Command Tower7 Forest1 Hinterland Harbor13 Island1 Karn’s Bastion1 Llanowar Reborn1 Mosswort Bridge1 Myriad Landscape1 Path of Ancestry1 Reliquary Tower1 Rogue’s Passage1 Secluded Courtyard1 Simic Growth Chamber1 Temple of Mystery1 Temple of the False God1 Unclaimed Territory1 Vineglimmer Snarl

Buy this decklist from Card Kingdom
Buy this decklist from TCGplayer
View this decklist on Archidekt

In Conclusion

This deck puts Hakbal solidly as the new Merfolk commander, and whether you make these upgrades or leave the deck exactly as it is, he is a force to be reckoned with. If you’re looking to stay at the casual level with this deck or pump it up to something more competitive with a Thassa’s Oracle combo, this is a good place to start.

Let me know in the comments what you think of the deck and what additions you’ll be making to this Merfolk precon.

If you liked this article, make sure to check out:

Affinity for Commander – Overpowered Merfolk Commander!!! Lost Caverns of Ixalan – Explorers of the Deep Precon Deck Upgrade

Precon Upgrade Guide – Blast From the Past

 Come sea what cards Beth added to this powerful Merfolk deck, Explorers of the Deep, from The Lost Caverns of Ixalan.  Read More Articles, explore, explorers of the deep, lost caverns, merfolk, Precon, simic, Upgrade EDHREC 

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